So DiGRAA – the Australian chapter of the intl. Game Studies research organisation held its first conference on Tuesday. I presented a paper based on some stuff I’ve been working on on the side of thesis, and which everyone had good things to say about. I’ll try and work that stuff into a proper paper soon as my thesis is done in July (fingers crossed) and maybe I’ll try turning the paper version into a video essay too. I think it’ll work well in that format.
But I was also on a panel to talk about the stuff I did with Critical Distance, which seemed pretty popular too. I met Scott Knight from Bond University who mentioned that a ton of his students read Critical Distance when doing games writing/research/work, so that was a nice surprise. The panel was recorded thanks to Maize Wallin of Glitchmark. Thank to Dan Golding for organising and inviting me to speak.